<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g8zhxsrh:166366twu4lp4" version="1">
	<created_date>May 9, 2010</created_date>
	<modified_date>May 9, 2010 1:48 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Typical Quickling</name>
		<age>2</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Blue</skin>
		<handedness>Varies</handedness>
		<height units="in">6</height>
		<weight units="lb">0.153</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Quickling</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>16</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Quickling</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Basic Speed 0.75</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount>0.75</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magical Abilities</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Altered Time Rate</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>100</points_per_level>
						<modifier version="1" enabled="no">
							<name>Super-Speed</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P42</reference>
						</modifier>
						<modifier version="1">
							<name>Non-Combat Speed</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P42</reference>
						</modifier>
						<reference>B38</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Altered Time Rate</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>100</points_per_level>
						<modifier version="1">
							<name>Super-Speed</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P42</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Non-Combat Speed</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P42</reference>
						</modifier>
						<reference>B38</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Chameleon</name>
						<type>Physical, Exotic</type>
						<levels>9</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Extended</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B41</reference>
							<notes>@Sense@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B41</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Controllable</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P43</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dynamic</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P43</reference>
						</modifier>
						<modifier version="1">
							<name>Only While Running</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B41</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Time Sense</name>
						<type>Mental, Exotic</type>
						<base_points>45</base_points>
						<reference>B52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="contains">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Basic Move</name>
						<type>Physical</type>
						<levels>17</levels>
						<points_per_level>5</points_per_level>
						<reference>B17</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<attribute_bonus>
							<attribute>move</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Callous</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Move</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>-5</points_per_level>
					<reference>B15</reference>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Consumption (Consumption x4)</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Odious Racial Habit</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B22</reference>
					<notes>Talking far too fast; -2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sadism</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Short Attention Span</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Short Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>-10</points_per_level>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Shyness (Mild)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical</type>
					<levels>6</levels>
					<notes>Height: as ST+6, feet become inches, adjust SM if needed; Weight: as ST+6, divide result by 1000</notes>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Can wear human-sized magic rings like a belt</name>
					<type>Physical</type>
					<base_points>1</base_points>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Blue skin</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Likes "evil" surroundings</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Likes flashy clothes</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<notes>Generally black and silver in color</notes>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Bow</name>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Poisons</name>
			<tech_level>4</tech_level>
			<difficulty>IQ/H</difficulty>
			<points>8</points>
			<reference>B214</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Medical</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Chemistry</name>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Pharmacy</name>
				<modifier>-3</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Physician</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Two-Handed Sword</name>
			<difficulty>DX/A</difficulty>
			<points>4</points>
			<reference>B209</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Broadsword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Force Sword</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Pixie Backpack, Small</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>2.4</value>
			<weight units="lb">0.12</weight>
			<reference>B288</reference>
			<notes>40 lb</notes>
			<categories>
				<category>Basic</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most" units="lb">1.6</contained_weight_prereq>
			</prereq_list>
			<equipment version="2" state="equipped">
				<quantity>20</quantity>
				<description>Faerie Pixie Monster Drool</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.02</weight>
				<reference>DF1:29</reference>
				<notes>Utility. Immediate roll HT or take 2 injury.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Poisons</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Pixie Potion Belt</description>
			<legality_class>4</legality_class>
			<value>2.4</value>
			<weight units="lb">0.08</weight>
			<reference>DF1:25</reference>
			<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>7</quantity>
				<description>Faerie Pixie Monster Drool</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.02</weight>
				<reference>DF1:29</reference>
				<notes>Utility. Immediate roll HT or take 2 injury.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Poisons</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Faerie Pixie Strength Potion</description>
				<legality_class>4</legality_class>
				<value>250</value>
				<weight units="lb">0.02</weight>
				<reference>DF1:29</reference>
				<notes>Potion. +1d ST (No HP).  1 hour.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Faerie Pixie Longbow</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>200</value>
				<weight units="lb">0.12</weight>
				<reference>B275</reference>
				<ranged_weapon>
					<damage>thr-4 imp</damage>
					<strength>1&#8224;</strength>
					<accuracy>3</accuracy>
					<range>x15/x20</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(2)</shots>
					<bulk>-8</bulk>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Bow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Faerie Pixie Thrusting Greatsword</description>
				<tech_level>3</tech_level>
				<legality_class>4</legality_class>
				<value>900</value>
				<weight units="lb">0.28</weight>
				<reference>B274</reference>
				<melee_weapon>
					<damage>sw-3 cut</damage>
					<strength>1&#8224;</strength>
					<usage>Swung</usage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr-3 imp</damage>
					<strength>1&#8224;</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Pixie Quiver</description>
				<legality_class>4</legality_class>
				<value>0.8</value>
				<weight units="lb">0.04</weight>
				<notes>Holds 20 arrows</notes>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">0.08</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>20</quantity>
					<description>Faerie Pixie Arrow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight units="lb">0.0040</weight>
					<reference>B276</reference>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
